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Random dungeon map generator algorithm
Random dungeon map generator algorithm






random dungeon map generator algorithm

You decide a room size and a room position for each room, then measure to see if it fits and count the kinds of tiles it overlaps, placing it only if the conditions are right. What I did for the videos I posted was to make it all logic based. LICEcap: An easy way to record gifs of your roguelike in action.REXPaint: ASCII editing tool for art, mockups, mapping, design.Get motivated!įAQ Friday: Discuss specific approaches to various aspects of development.įeedback Friday: Play a designated WIP roguelike and give feedback ( dev sign up instructions). Sharing Saturday: Share your progress (screenshots, changelogs, bugs :D). Tutorial Tuesday: An annual learn-to-make-a-roguelike series! Next one is not until June 2022, but check out the records for samples across many languages and libraries. Discuss WIP roguelikes and a broad range of RL dev topics. A community of active roguelike developers.








Random dungeon map generator algorithm